Sealed Card System: Difference between revisions
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| [[File:4236.png|150px]] | | [[File:4236.png|150px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
Add a 1% chance of auto casting <span style="color:green">Level 5 Kyrie Eleison</span><br> | Add a 1% chance of auto casting <span style="color:green">Level 5 Kyrie Eleison</span><br> | ||
on the user when the user | on the user when the user | ||
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| style="text-align:left;" | | | style="text-align:left;" | | ||
All Stats + 1 | All Stats + 1 | ||
Add a 3% chance of auto casting <span style="color:green">Level 10 Kyrie Eleison</span><br> on the user when the user receives Physical Damage.<br> | Add a 3% chance of auto casting <span style="color:green">Level 10 Kyrie Eleison</span><br> | ||
on the user when the user receives Physical Damage.<br> | |||
<span style="color:green">[Base Intelligence >= 255]</span><br> | <span style="color:green">[Base Intelligence >= 255]</span><br> | ||
Add a chance of auto casting <span style="color:green">Level 10 Kyrie Eleison</span> is increased to 10%. | Add a chance of auto casting <span style="color:green">Level 10 Kyrie Eleison</span> is increased to 10%. | ||
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| [[File:4359.png|150px]] | | [[File:4359.png|150px]] | ||
| style="text-align:left;" | Enables use of Level 3 Cloaking. | | style="text-align:left;" | Enables use of <span style="color:green">Level 3 Cloaking.</span> | ||
Received 100% more damage from Water, Earth, Fire and Wind property attacks. | Received 100% more damage from Water, Earth, Fire and Wind property attacks. | ||
| style="text-align:left;" | Enables use of Level 3 Cloaking. | | style="text-align:left;" | Enables use of <span style="color:green">Level 3 Cloaking.</span> | ||
Increase damage of Meteor Assault and Soul Destroyer | Increase damage of Meteor Assault and Soul Destroyer | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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| [[File:4372.png|150px]] | | [[File:4372.png|150px]] | ||
| style="text-align:left;" | Increases effectiveness of Healing skills by 30% when they are cast by the wearer. | | style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 30% when they are cast by the wearer. | ||
Increases SP consumption by 15%. | Increases SP consumption by 15%. | ||
| style="text-align:left;" | Increases effectiveness of Healing skills by 500% when they are cast by the wearer. | | style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 500% when they are cast by the wearer. | ||
Increases SP consumption by 30% | Increases SP consumption by 30% | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4168.png|150px]] | | [[File:4168.png|150px]] | ||
| style="text-align:left;" | Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage. | | style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Level 5 Meteor Storm</span> on an enemy when the user receives Physical Damage. | ||
[+ Dark Illusion Card] | [+ Dark Illusion Card] | ||
Maximum HP and SP + 20%. | Maximum HP and SP + 20%. | ||
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More Information on Combo:<br> | More Information on Combo:<br> | ||
Dark Lord Card & Dark Illusion Card | Dark Lord Card & Dark Illusion Card | ||
| style="text-align:left;" | Add a 10% chance of auto casting Comet Skill on an enemy when the user receives Melee Physical Damage. | | style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Comet</span> Skill on an enemy when the user receives Melee Physical Damage. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4386.png|150px]] | | [[File:4386.png|150px]] | ||
| style="text-align:left;" | MDEF +5 | | style="text-align:left;" | MDEF +5 | ||
Has a 5% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack. | Has a 5% chance of autocasting <span style="color:green">Level 1 Land Protector</span> around the user when the user receives magical attack. | ||
| style="text-align:left;" | MDEF -20 | | style="text-align:left;" | MDEF -20 | ||
Gains immunity against Frozen status. | Gains immunity against Frozen status. | ||
Has a 10% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack. | Has a 10% chance of autocasting <span style="color:green">Level 1 Land Protector</span> around the user when the user receives magical attack. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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More Information on Combo:<br> | More Information on Combo:<br> | ||
Hatii Bebe Card & Hatii Card | Hatii Bebe Card & Hatii Card | ||
| style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical and Magical Damage. | | style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical and Magical Damage. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4363.png|150px]] | | [[File:4363.png|150px]] | ||
| style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself. | | style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell <span style="color:green">Level 1 Assumptio</span> on yourself. | ||
| style="text-align:left;" | Enables use of Level 3 Assumptio. | | style="text-align:left;" | Enables use of <span style="color:green">Level 3 Assumptio.</span> | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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| style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | | style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | ||
Drain 2000 SP as the headgear is unequipped. | Drain 2000 SP as the headgear is unequipped. | ||
| style="text-align:left;" |Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of Amplify Magic Power by 100% But the wearer's attacks will ignore the MDEF of Normal monster. Drain 2,000 SP when the compounded header is unequipped. | | style="text-align:left;" |Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of <span style="color:green">Amplify<span> Magic Power by 100% But the wearer's attacks will ignore the MDEF of Normal monster. Drain 2,000 SP when the compounded header is unequipped. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4430.png|150px]] | | [[File:4430.png|150px]] | ||
| style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. | | style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. | ||
Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. | Adds a 1% chance of auto casting <span style="color:green">Level 2 Earthquake</span> when receiving physical attack. | ||
| style="text-align:left;" | +2 ATK, +2 Critical Rate and +2 HITfor every 5 Job Levels. | | style="text-align:left;" | +2 ATK, +2 Critical Rate and +2 HITfor every 5 Job Levels. | ||
Adds a 1% chance of auto casting Level 5 Earthquake when receiving melee physical attack. | Adds a 1% chance of auto casting <span style="color:green">Level 5 Earthquake</span> when receiving melee physical attack. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4318.png|150px]] | | [[File:4318.png|150px]] | ||
| style="text-align:left;" | Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking. | | style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking. | ||
Has 10% chance of Freezing an enemy when attacking. | Has 10% chance of Freezing an enemy when attacking. | ||
| style="text-align:left;" | Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking. | | style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking. | ||
Has 20% chance of Freezing an enemy when attacking. | Has 20% chance of Freezing an enemy when attacking. | ||
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| [[File:4419.png|150px]] | | [[File:4419.png|150px]] | ||
| style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | | style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | ||
Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage. | Add a 3% chance of auto casting <span style="color:green">Level 10 Frost Nova</span> on an enemy when the user receives Physical Damage. | ||
| style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | | style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | ||
Increases damage of Storm Gust skill by 100%. | Increases damage of <span style="color:green">Storm Gust</span> skill by 100%. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4357.png|150px]] | | [[File:4357.png|150px]] | ||
| style="text-align:left;" | Enables use of Level 1 Berserk. | | style="text-align:left;" | Enables use of <span style="color:green">Level 1 Berserk</span>. | ||
Maximum HP - 10%. | Maximum HP - 10%. | ||
Receive 50% more damage. | Receive 50% more damage. | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
Enables use of Level 1 Berserk. | Enables use of <span style="color:green">Level 1 Berserk</span>. | ||
Maximum HP - 50% | Maximum HP - 50% | ||
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| [[File:4143.png|150px]] | | [[File:4143.png|150px]] | ||
| style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% | | style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% | ||
| style="text-align:left;" | Gain immunity to the Stun status. | | style="text-align:left;" | Gain immunity to the Stun status. VIT + 3 | ||
VIT + 3 | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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Increases Physical Attack Strength by 10%. | Increases Physical Attack Strength by 10%. | ||
| style="text-align:left;" | Add a 1% chance of auto casting Level 1 Dispell when attacking. | | style="text-align:left;" | Add a 1% chance of auto casting <span style="color:green">Level 1 Dispell</span> when attacking. | ||
Make compounded weapon indestructible (except in upgrade attempts). | Make compounded weapon indestructible (except in upgrade attempts). | ||
Increases Physical Attack Strength by 10%. | Increases Physical Attack Strength by 10%. |
Revision as of 14:58, 16 July 2024
The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.