Sealed Card System: Difference between revisions
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| [[File:4425.png|200px]] | | [[File:4425.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | ATK + 25 | ||
When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%. | |||
| style="text-align:left;" | ATK + 100 | | style="text-align:left;" | ATK + 100 | ||
Increase damage against Demi-Human monster by 10%. | Increase damage against Demi-Human monster by 10%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4372.png|200px]] | | [[File:4372.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Increases effectiveness of Healing skills by 30% when they are cast by the wearer. | ||
Increases SP consumption by 15%. | |||
| style="text-align:left;" | Increases effectiveness of Healing skills by 500% when they are cast by the wearer. | | style="text-align:left;" | Increases effectiveness of Healing skills by 500% when they are cast by the wearer. | ||
Increases SP consumption by 30% | Increases SP consumption by 30% | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4147.png|200px]] | | [[File:4147.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | ||
HIT - 10 | |||
| style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | | style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | ||
HIT - 10 | HIT - 10 | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4145.png|200px]] | | [[File:4145.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Reduce Casting Time by 30%. | ||
| style="text-align:left;" | Reduce Casting Time by 50%. | | style="text-align:left;" | Reduce Casting Time by 50%. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4168.png|200px]] | | [[File:4168.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage. | ||
[+ Dark Illusion Card] | |||
Maximum HP and SP + 20%. | |||
Reduce cast time by an additional 10%. | |||
<br><br> | |||
More Information on Combo:<br> | |||
Dark Lord Card & Dark Illusion Card | |||
| style="text-align:left;" | Add a 10% chance of auto casting Comet Skill on an enemy when the user receives Melee Physical Damage. | | style="text-align:left;" | Add a 10% chance of auto casting Comet Skill on an enemy when the user receives Melee Physical Damage. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4142.png|200px]] | | [[File:4142.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | ||
| style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | | style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | ||
Revision as of 11:58, 16 July 2024
The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.