Sealed Card System: Difference between revisions
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The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand. | The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand. | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 80%;" | ||
|- | |- | ||
! style="width: 10%;" | Card | ! style="width: 10%;" | Card | ||
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! style="width: 45%;" | Unsealed Effect | ! style="width: 45%;" | Unsealed Effect | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4236.png| | | [[File:4236.png|150px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
Add a 1% chance of auto casting <span style="color:green">Level 5 Kyrie Eleison</span><br> | Add a 1% chance of auto casting <span style="color:green">Level 5 Kyrie Eleison</span><br> | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4359.png| | | [[File:4359.png|150px]] | ||
| style="text-align:left;" | Enables use of Level 3 Cloaking. | | style="text-align:left;" | Enables use of Level 3 Cloaking. | ||
Received 100% more damage from Water, Earth, Fire and Wind property attacks. | Received 100% more damage from Water, Earth, Fire and Wind property attacks. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4425.png| | | [[File:4425.png|150px]] | ||
| style="text-align:left;" | ATK + 25 | | style="text-align:left;" | ATK + 25 | ||
When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%. | When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4372.png| | | [[File:4372.png|150px]] | ||
| style="text-align:left;" | Increases effectiveness of Healing skills by 30% when they are cast by the wearer. | | style="text-align:left;" | Increases effectiveness of Healing skills by 30% when they are cast by the wearer. | ||
Increases SP consumption by 15%. | Increases SP consumption by 15%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4147.png| | | [[File:4147.png|150px]] | ||
| style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | | style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | ||
HIT - 10 | HIT - 10 | ||
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When in transform state user gains the Power of Baphomet. | When in transform state user gains the Power of Baphomet. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4145.png| | | [[File:4145.png|150px]] | ||
| style="text-align:left;" | Reduce Casting Time by 30%. | | style="text-align:left;" | Reduce Casting Time by 30%. | ||
| style="text-align:left;" | Reduce Casting Time by 50%. | | style="text-align:left;" | Reduce Casting Time by 50%. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4168.png| | | [[File:4168.png|150px]] | ||
| style="text-align:left;" | Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage. | | style="text-align:left;" | Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage. | ||
[+ Dark Illusion Card] | [+ Dark Illusion Card] | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4386.png| | | [[File:4386.png|150px]] | ||
| style="text-align:left;" | MDEF +5 | | style="text-align:left;" | MDEF +5 | ||
Has a 5% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack. | Has a 5% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4142.png| | | [[File:4142.png|150px]] | ||
| style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | | style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | ||
| style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | | style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4134.png| | | [[File:4134.png|150px]] | ||
| style="text-align:left;" | Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack. | | style="text-align:left;" | Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack. | ||
| style="text-align:left;" | Drains 1% of target's SP by a low chance. | | style="text-align:left;" | Drains 1% of target's SP by a low chance. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4137.png| | | [[File:4137.png|150px]] | ||
| style="text-align:left;" | Nullify reduction in damage inflicted on enemies resulting from enemy's size. | | style="text-align:left;" | Nullify reduction in damage inflicted on enemies resulting from enemy's size. | ||
| style="text-align:left;" | Increase damage inflicted on Medium size monster by 20%. | | style="text-align:left;" | Increase damage inflicted on Medium size monster by 20%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4330.png| | | [[File:4330.png|150px]] | ||
| style="text-align:left;" | Never be affected by Blind and Curse effects. | | style="text-align:left;" | Never be affected by Blind and Curse effects. | ||
INT + 3 | INT + 3 | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4123.png| | | [[File:4123.png|150px]] | ||
| style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. | | style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. | ||
Maximum HP - 25% | Maximum HP - 25% | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4441.png| | | [[File:4441.png|150px]] | ||
| style="text-align:left;" | MATK + 10%, Maximum SP - 50% | | style="text-align:left;" | MATK + 10%, Maximum SP - 50% | ||
Increases damage inflicted on Demihuman and Angel monster by 15%. | Increases damage inflicted on Demihuman and Angel monster by 15%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4324.png| | | [[File:4324.png|150px]] | ||
| style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage. | | style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage. | ||
[Garm Baby Card Combo] | [Garm Baby Card Combo] | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4352.png| | | [[File:4352.png|150px]] | ||
| style="text-align:left;" |Every 10 seconds, you recover 50 HP and 10 SP. | | style="text-align:left;" |Every 10 seconds, you recover 50 HP and 10 SP. | ||
Increases Maximum HP and Maximum SP by 10%. | Increases Maximum HP and Maximum SP by 10%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4408.png| | | [[File:4408.png|150px]] | ||
| style="text-align:left;" | Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%. | | style="text-align:left;" | Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%. | ||
| style="text-align:left;" | Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster. | | style="text-align:left;" | Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4128.png| | | [[File:4128.png|150px]] | ||
| style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills. | | style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills. | ||
| style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills. | | style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4363.png| | | [[File:4363.png|150px]] | ||
| style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself. | | style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself. | ||
| style="text-align:left;" | Enables use of Level 3 Assumptio. | | style="text-align:left;" | Enables use of Level 3 Assumptio. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4365.png| | | [[File:4365.png|150px]] | ||
| style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | | style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | ||
Drain 2000 SP as the headgear is unequipped. | Drain 2000 SP as the headgear is unequipped. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4430.png| | | [[File:4430.png|150px]] | ||
| style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. | | style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. | ||
Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. | Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4263.png| | | [[File:4263.png|150px]] | ||
| style="text-align:left;" | Ignore normal monster's defense when attacking. | | style="text-align:left;" | Ignore normal monster's defense when attacking. | ||
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. | Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4403.png| | | [[File:4403.png|150px]] | ||
| style="text-align:left;" | Reduces all skill's after-cast delay by 10%. | | style="text-align:left;" | Reduces all skill's after-cast delay by 10%. | ||
| style="text-align:left;" | Reduces all skill's after-cast delay by 30%. | | style="text-align:left;" | Reduces all skill's after-cast delay by 30%. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4318.png| | | [[File:4318.png|150px]] | ||
| style="text-align:left;" | Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking. | | style="text-align:left;" | Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking. | ||
Has 10% chance of Freezing an enemy when attacking. | Has 10% chance of Freezing an enemy when attacking. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4419.png| | | [[File:4419.png|150px]] | ||
| style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | | style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | ||
Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage. | Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4376.png| | | [[File:4376.png|150px]] | ||
| style="text-align:left;" | Maximum HP - 80% | | style="text-align:left;" | Maximum HP - 80% | ||
Maximum SP + 50% | Maximum SP + 50% | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4357.png| | | [[File:4357.png|150px]] | ||
| style="text-align:left;" | Enables use of Level 1 Berserk. | | style="text-align:left;" | Enables use of Level 1 Berserk. | ||
Maximum HP - 10%. | Maximum HP - 10%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4276.png| | | [[File:4276.png|150px]] | ||
| style="text-align:left;" | Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage. | | style="text-align:left;" | Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage. | ||
| style="text-align:left;" | Add a 0.01% chance of auto casting 'Coma' on enemy when attacking. | | style="text-align:left;" | Add a 0.01% chance of auto casting 'Coma' on enemy when attacking. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4146.png| | | [[File:4146.png|150px]] | ||
| style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 10%) | | style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 10%) | ||
| style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 50%). | | style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 50%). | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4132.png| | | [[File:4132.png|150px]] | ||
| style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills. | | style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills. | ||
| style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills. | | style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4131.png| | | [[File:4131.png|150px]] | ||
| style="text-align:left;" | Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped. | | style="text-align:left;" | Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped. | ||
| style="text-align:left;" | Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped. | | style="text-align:left;" | Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4143.png| | | [[File:4143.png|150px]] | ||
| style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% | | style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% | ||
| style="text-align:left;" | Gain immunity to the Stun status. | | style="text-align:left;" | Gain immunity to the Stun status. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4135.png| | | [[File:4135.png|150px]] | ||
| style="text-align:left;" | Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it. | | style="text-align:left;" | Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it. | ||
| style="text-align:left;" | Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it. | | style="text-align:left;" | Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4144.png| | | [[File:4144.png|150px]] | ||
| style="text-align:left;" | Enable full HP and SP restoration when resurrected. | | style="text-align:left;" | Enable full HP and SP restoration when resurrected. | ||
| style="text-align:left;" | Enable full HP and SP restoration when resurrected. | | style="text-align:left;" | Enable full HP and SP restoration when resurrected. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4148.png| | | [[File:4148.png|150px]] | ||
| style="text-align:left;" | Reduce SP Consumption of skills by 30%. | | style="text-align:left;" | Reduce SP Consumption of skills by 30%. | ||
| style="text-align:left;" | Reduce SP Consumption of skills by 100%. | | style="text-align:left;" | Reduce SP Consumption of skills by 100%. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4121.png| | | [[File:4121.png|150px]] | ||
| style="text-align:left;" | HIT + 100 | | style="text-align:left;" | HIT + 100 | ||
| style="text-align:left;" | HIT + 500 | | style="text-align:left;" | HIT + 500 | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4342.png| | | [[File:4342.png|150px]] | ||
| style="text-align:left;" | Can not be knocked back. | | style="text-align:left;" | Can not be knocked back. | ||
VIT + 3 | VIT + 3 | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4367.png| | | [[File:4367.png|150px]] | ||
| style="text-align:left;" | Reduces HP recovery by 100%. | | style="text-align:left;" | Reduces HP recovery by 100%. | ||
Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack. | Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4302.png| | | [[File:4302.png|150px]] | ||
| style="text-align:left;" | Maximum HP + 50% | | style="text-align:left;" | Maximum HP + 50% | ||
DEF - 50, MDEF - 50 | DEF - 50, MDEF - 50 | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4399.png| | | [[File:4399.png|150px]] | ||
| style="text-align:left;" | Deals more damage depending on the Boss target's defense. | | style="text-align:left;" | Deals more damage depending on the Boss target's defense. | ||
Drain 1 SP from its owner on each attack. | Drain 1 SP from its owner on each attack. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4305.png| | | [[File:4305.png|150px]] | ||
| style="text-align:left;" | same description - Increases damage inflicted on all enemies by 15%. | | style="text-align:left;" | same description - Increases damage inflicted on all enemies by 15%. | ||
| style="text-align:left;" | same description - Increases damage inflicted on all enemies by 30%. | | style="text-align:left;" | same description - Increases damage inflicted on all enemies by 30%. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4407.png| | | [[File:4407.png|150px]] | ||
| style="text-align:left;" | Make compounded weapon indestructible (except in upgrade attempts). | | style="text-align:left;" | Make compounded weapon indestructible (except in upgrade attempts). | ||
Increases Physical Attack Strength by 10%. | Increases Physical Attack Strength by 10%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4374.png| | | [[File:4374.png|150px]] | ||
| style="text-align:left;" | Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly. | | style="text-align:left;" | Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly. | ||
DEX + 2 | DEX + 2 | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4361.png| | | [[File:4361.png|150px]] | ||
| style="text-align:left;" | dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking. | | style="text-align:left;" | dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking. | ||
Revision as of 14:27, 16 July 2024
The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.