Sealed Card System: Difference between revisions
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| [[File:4359.png|150px]] | | [[File:4359.png|150px]] | ||
| style="text-align:left;" | Enables use of <span style="color:green">Level 3 Cloaking.</span> | | style="text-align:left;" | Enables use of <span style="color:green">Level 3 Cloaking.</span> | ||
Received 100% more damage from Water, Earth, Fire and Wind property attacks. | Received 100% more damage from <span style="color:blue">Water</span>, <span style="color:maroon">Earth</span>, <span style="color:red">Fire</span> and <span style="color:green">Wind</span> property attacks. | ||
| style="text-align:left;" | Enables use of <span style="color:green">Level 3 Cloaking.</span> | | style="text-align:left;" | Enables use of <span style="color:green">Level 3 Cloaking.</span> | ||
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| [[File:4168.png|150px]] | | [[File:4168.png|150px]] | ||
| style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Level 5 Meteor Storm</span> on an enemy when the user receives Physical Damage. | | style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Level 5 Meteor Storm</span> on an enemy when the user receives Physical Damage. | ||
| style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Comet</span> Skill on an enemy when the user receives Melee Physical Damage. | | style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Comet</span> Skill on an enemy when the user receives Melee Physical Damage. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4324.png|150px]] | | [[File:4324.png|150px]] | ||
| style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage. | | style="text-align:left;" | Add a 50% chance of auto casting <span style="color:blue">'Freeze'</span> on an enemy when the user receives Physical Damage. | ||
| style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical and Magical Damage. | | style="text-align:left;" | Add a 50% chance of auto casting <span style="color:blue">'Freeze'</span> on an enemy when the user receives Physical and Magical Damage. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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Increases Maximum HP and Maximum SP by 10%. | Increases Maximum HP and Maximum SP by 10%. | ||
| style="text-align:left;" | Every 10 seconds, you recover | | style="text-align:left;" | Every 10 seconds, you recover 20,000 HP and 1,000 SP. | ||
Increases Maximum HP and Maximum SP by 20%. | Increases Maximum HP and Maximum SP by 20%. | ||
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| style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | | style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | ||
Drain 2000 SP as the headgear is unequipped. | Drain 2000 SP as the headgear is unequipped. | ||
| style="text-align:left;" |Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of <span style="color:green">Amplify<span> | | style="text-align:left;" |Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of <span style="color:green">Amplify Magic Power</span> by 100% But the wearer's attacks will ignore the MDEF of Normal monster. Drain 2,000 SP when the compounded header is unequipped. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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| [[File:4318.png|150px]] | | [[File:4318.png|150px]] | ||
| style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking. | | style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking. | ||
Has 10% chance of Freezing an enemy when attacking. | Has 10% chance of <span style="color:blue">Freezing</span> an enemy when attacking. | ||
| style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking. | | style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking. | ||
Has 20% chance of Freezing an enemy when attacking. | Has 20% chance of <span style="color:blue">Freezing</span> an enemy when attacking. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4419.png|150px]] | | [[File:4419.png|150px]] | ||
| style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | | style="text-align:left;" | Increases damage against <span style="color:red">Fire</span> Property monsters by 50%. | ||
Add a 3% chance of auto casting <span style="color:green">Level 10 Frost Nova</span> on an enemy when the user receives Physical Damage. | Add a 3% chance of auto casting <span style="color:green">Level 10 Frost Nova</span> on an enemy when the user receives Physical Damage. | ||
| style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | | style="text-align:left;" | Increases damage against <span style="color:red">Fire</span> Property monsters by 50%. | ||
Increases damage of <span style="color:green">Storm Gust</span> skill by 100%. | Increases damage of <span style="color:green">Storm Gust</span> skill by 100%. | ||
Revision as of 15:13, 16 July 2024
The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.