Sealed Card System: Difference between revisions

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===MVP Monster===
===MVP Monster===
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 800px;"
|-  
|-  
! style="width: 10%;" | Card  
! style="width: 10%;" | Card  
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|rowspan="2"|[[File:4359.png|150px]]
|rowspan="2"|[[File:4359.png|150px]]
!colspan="2" style="text-align:left; height: 1px;" | Assassin Cross Eremes
!colspan="2" style="text-align:left; height: 1px;" | Assassin Cross Eremes
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="text-align:left;" |
| style="text-align:left;" |
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|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | ATK + 25
| style="text-align:left;" |
ATK + 25
 
When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%.
When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%.
| style="text-align:left;" | ATK + 100
| style="text-align:left;" |
ATK + 100
 
Increase damage against Demi-Human monster by 10%.
Increase damage against Demi-Human monster by 10%.
When dealing melee and range physical attacks, has a chance to transform into Atroce.<br>
When dealing melee and range physical attacks, has a chance to transform into Atroce.<br>
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!colspan="2" style="text-align:left; height: 1px;" | Bacsojin
!colspan="2" style="text-align:left; height: 1px;" | Bacsojin
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 30% when they are cast by the wearer.
| style="text-align:left;" |
Increases effectiveness of <span style="color:green">Healing</span> skills by 30% when they are cast by the wearer.
Increases SP consumption by 15%.
Increases SP consumption by 15%.
| style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 500% when they are cast by the wearer.
| style="text-align:left;" |
Increases effectiveness of <span style="color:green">Healing</span> skills by 500% when they are cast by the wearer.
Increases SP consumption by 30%
Increases SP consumption by 30%


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!colspan="2" style="text-align:left; height: 1px;" | Baphomet
!colspan="2" style="text-align:left; height: 1px;" | Baphomet
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack.
| style="text-align:left;" |
Endow a weapon with damage that will splash 9 cells around the character with each attack.<br>
HIT - 10
HIT - 10
| style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack.
| style="text-align:left;" |
HIT - 10
Endow a weapon with damage that will splash 9 cells around the character with each attack.<br>
When dealing melee and range physical attacks, has a chance to transform into Baphomet.
HIT - 10<br>
 
When dealing melee and range physical attacks, has a chance to transform into Baphomet.<br>
When in transform state user gains the Power of Baphomet.
When in transform state user gains the Power of Baphomet.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Beelzebub
!colspan="2" style="text-align:left; height: 1px;" | Beelzebub
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Reduce Casting Time by 30%.  
| style="text-align:left;" |
| style="text-align:left;" | Reduce Casting Time by 50%.
Reduce Casting Time by 30%.  
| style="text-align:left;" |
Reduce Casting Time by 50%.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Dark Lord
!colspan="2" style="text-align:left; height: 1px;" | Dark Lord
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Level 5 Meteor Storm</span> on an enemy when the user receives Physical Damage.
| style="text-align:left;" |
Add a 10% chance of auto casting <span style="color:green">Level 5 Meteor Storm</span> on an enemy when the user receives Physical Damage.


| style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Comet</span> Skill on an enemy when the user receives Melee Physical Damage.
| style="text-align:left;" |
Add a 10% chance of auto casting <span style="color:green">Comet</span> Skill on an enemy when the user receives Melee Physical Damage.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Detale
!colspan="2" style="text-align:left; height: 1px;" | Detale
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | MDEF +5
| style="text-align:left;" |
Has a 5% chance of autocasting <span style="color:green">Level 1 Land Protector</span> around the user when the user receives magical attack.
MDEF +5<br>
Has a 5% chance of autocasting <span style="color:green">Level 1 Land Protector</span> around the user when the user receives magical attack.


| style="text-align:left;" | MDEF -20
| style="text-align:left;" |
Gains immunity against Frozen status.
MDEF -20<br>
Has a 10% chance of autocasting <span style="color:green">Level 1 Land Protector</span> around the user when the user receives magical attack.
Gains immunity against <span style="color:blue">Frozen</span> status.
Has a 10% chance of autocasting <span style="color:green">Level 1 Land Protector</span> around the user when the user receives magical attack.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Doppelganger
!colspan="2" style="text-align:left; height: 1px;" | Doppelganger
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped.  
| style="text-align:left;" |
Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped.  


| style="text-align:left;" | Enable fastest Attack Speed so long as the weapon to which this card is compounded is equipped.
| style="text-align:left;" |
Enable fastest Attack Speed so long as the weapon to which this card is compounded is equipped.




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!colspan="2" style="text-align:left; height: 1px;" | Dracula
!colspan="2" style="text-align:left; height: 1px;" | Dracula
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
| style="text-align:left;" |
| style="text-align:left;" | Drains 1% of target's SP by a low chance.
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
When dealing or receiving physical attacks, has a chance to transform into Dracula.
| style="text-align:left;" |
When the user transforms into Dracula, it siphons enormous amount of SP from enemy.
Drains 1% of target's SP by a low chance.<br>
When dealing or receiving physical attacks, has a chance to transform into Dracula.<br>
When the user transforms into Dracula, it siphons enormous amount of SP from enemy.<br>


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Drake
!colspan="2" style="text-align:left; height: 1px;" | Drake
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Nullify reduction in damage inflicted on enemies resulting from enemy's size.
| style="text-align:left;" |
| style="text-align:left;" | Increase damage inflicted on Medium size monster by 20%.
Nullify reduction in damage inflicted on enemies resulting from enemy's size.
| style="text-align:left;" |
Increase damage inflicted on '''Medium''' size monster by 20%.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Dark Snake Lord
!colspan="2" style="text-align:left; height: 1px;" | Dark Snake Lord
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Never be affected by Blind and Curse effects.
| style="text-align:left;" |
Never be affected by Blind and Curse effects.
INT + 3  
INT + 3  


| style="text-align:left;" | Adds chance to inflict blind and curse when attacking
| style="text-align:left;" |
Never be affected by Blind and Curse effects.
Adds chance to inflict blind and curse when attacking<br>
INT + 3
Never be affected by Blind and Curse effects.<br>
INT + 3<br>


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Eddga
!colspan="2" style="text-align:left; height: 1px;" | Eddga
|- style="vertical-align:top;"   
|- style="vertical-align:top;"   
| style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.
| style="text-align:left;" |
Maximum HP - 25%
Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.<br>
| style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.
Maximum HP + 5%.
All Stats + 1.


Maximum HP - 25%<br>
| style="text-align:left;" |
Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.<br>
Maximum HP + 5%.<br>
All Stats + 1.<br>
|- style="vertical-align:top;"
|- style="vertical-align:top;"
|rowspan="2"| [[File:4441.png|150px]]
|rowspan="2"| [[File:4441.png|150px]]
!colspan="2" style="text-align:left; height: 1px;" | Falling Bichop
!colspan="2" style="text-align:left; height: 1px;" | Falling Bichop
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | MATK + 10%, Maximum SP - 50%
| style="text-align:left;" |
Increases damage inflicted on Demihuman and Angel monster by 15%.  
MATK + 10%, Maximum SP - 50%<br>
| style="text-align:left;" | MATK + 10%, Maximum SP - 50%
 
Increases magical damage inflicted on Demi-human and Angel monster by 50%.
Increases damage inflicted on Demihuman and Angel monster by 15%. <br>
| style="text-align:left;" |
MATK + 10%, Maximum SP - 50%<br>
 
Increases magical damage inflicted on Demi-human and Angel monster by 50%.<br>


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Garm / Hatii
!colspan="2" style="text-align:left; height: 1px;" | Garm / Hatii
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Add a 50% chance of auto casting <span style="color:blue">'Freeze'</span> on an enemy when the user receives Physical Damage.
| style="text-align:left;" |
Add a 50% chance of auto casting '<span style="color:blue">Freeze</span>' on an enemy when the user receives Physical Damage.


| style="text-align:left;" | Add a 50% chance of auto casting <span style="color:blue">'Freeze'</span> on an enemy when the user receives Physical and Magical Damage.
| style="text-align:left;" |
Add a 50% chance of auto casting '<span style="color:blue">Freeze</span>' on an enemy when the user receives Physical and Magical Damage.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Ygnizen Seniar / General Egnigem
!colspan="2" style="text-align:left; height: 1px;" | Ygnizen Seniar / General Egnigem
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" |Every 10 seconds, you recover 50 HP and 10 SP.
| style="text-align:left;" |
Increases Maximum HP and Maximum SP by 10%.
Every 10 seconds, you recover 50 HP and 10 SP.<br>
 
Increases Maximum HP and Maximum SP by 10%.<br>
 
| style="text-align:left;" |
Every 10 seconds, you recover 20,000 HP and 1,000 SP.<br>


| style="text-align:left;" | Every 10 seconds, you recover 20,000 HP and 1,000 SP.
Increases Maximum HP and Maximum SP by 20%.<br>
Increases Maximum HP and Maximum SP by 20%.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Gloomunder Night
!colspan="2" style="text-align:left; height: 1px;" | Gloomunder Night
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%.
| style="text-align:left;" |
| style="text-align:left;" | Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster.
Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%.
| style="text-align:left;" |
Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Golden Thief Bug
!colspan="2" style="text-align:left; height: 1px;" | Golden Thief Bug
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Grants 50% defense against all magic attacks.<br>
| style="text-align:left;" |
Grants 50% defense against all magic attacks.<br>
   
   
| style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
| style="text-align:left;" |
Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | High Priest Margaretha
!colspan="2" style="text-align:left; height: 1px;" | High Priest Margaretha
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell <span style="color:green">Level 1 Assumptio</span> on yourself.
| style="text-align:left;" |
| style="text-align:left;" | Enables use of <span style="color:green">Level 3 Assumptio.</span>
Every time you receive a Magical or a Physical Damage, small chance to auto-spell <span style="color:green">Level 1 Assumptio</span> on yourself.
| style="text-align:left;" |
Enables use of <span style="color:green">Level 3 Assumptio.</span>


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | High Wizard Kathryne
!colspan="2" style="text-align:left; height: 1px;" | High Wizard Kathryne
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%.
| style="text-align:left;" |
Drain 2000 SP as the headgear is unequipped.   
Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%.<br>
| style="text-align:left;" |Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of <span style="color:green">Amplify Magic Power</span> by 100% But the wearer's attacks will ignore the MDEF of Normal monster. Drain 2,000 SP when the compounded header is unequipped.  
Drain 2000 SP as the headgear is unequipped.  <br>
| style="text-align:left;" |
Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of <span style="color:green">Amplify</span> Magic Power by 100% But the wearer's attacks will ignore the MDEF of Normal monster.<br>
 
Drain 2,000 SP when the compounded header is unequipped.  


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Ifrit
!colspan="2" style="text-align:left; height: 1px;" | Ifrit
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels.
| style="text-align:left;" |
+1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels.<br>
 
Adds a 1% chance of auto casting <span style="color:green">Level 2 Earthquake</span> when receiving physical attack.
Adds a 1% chance of auto casting <span style="color:green">Level 2 Earthquake</span> when receiving physical attack.
| style="text-align:left;" | +2 ATK, +2 Critical Rate  and +2 HITfor every 5 Job Levels.
| style="text-align:left;" |
+2 ATK, +2 Critical Rate  and +2 HITfor every 5 Job Levels.<br>
 
Adds a 1% chance of auto casting <span style="color:green">Level 5 Earthquake</span> when receiving melee physical attack.
Adds a 1% chance of auto casting <span style="color:green">Level 5 Earthquake</span> when receiving melee physical attack.


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!colspan="2" style="text-align:left; height: 1px;" | Samurai Specter / Incantation Samurai
!colspan="2" style="text-align:left; height: 1px;" | Samurai Specter / Incantation Samurai
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Ignore normal monster's defense when attacking.
| style="text-align:left;" |
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.
Ignore normal monster's defense when attacking.<br>
Drain 999 HP as the weapon is unequipped.   
 
| style="text-align:left;" | Inflict 50% more damage with Critical attacks.
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.<br>
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.
 
Drain 999 HP as the weapon is unequipped.
Drain 999 HP as the weapon is unequipped.  <br>
| style="text-align:left;" |
Inflict 50% more damage with Critical attacks.<br>
 
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.<br>
 
Drain 999 HP as the weapon is unequipped.<br>


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Kiel D-01
!colspan="2" style="text-align:left; height: 1px;" | Kiel D-01
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Reduces all skill's after-cast delay by 10%.  
| style="text-align:left;" |
| style="text-align:left;" | Reduces all skill's after-cast delay by 30%.
Reduces all skill's after-cast delay by 10%.  
| style="text-align:left;" |
Reduces all skill's after-cast delay by 30%.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Stormy Knight
!colspan="2" style="text-align:left; height: 1px;" | Stormy Knight
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking.
| style="text-align:left;" |
Has 10% chance of <span style="color:blue">Freezing</span> an enemy when attacking.  
Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking.<br>
| style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking.
 
Has 10% chance of <span style="color:blue">Freezing</span> an enemy when attacking.  
| style="text-align:left;" |
Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking.<br>
 
Has 20% chance of <span style="color:blue">Freezing</span> an enemy when attacking.
Has 20% chance of <span style="color:blue">Freezing</span> an enemy when attacking.


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!colspan="2" style="text-align:left; height: 1px;" | Ktullanux
!colspan="2" style="text-align:left; height: 1px;" | Ktullanux
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Increases damage against <span style="color:red">Fire</span> Property monsters by 50%.
| style="text-align:left;" |
Increases damage against <span style="color:red">Fire</span> Property monsters by 50%.<br>
 
Add a 3% chance of auto casting <span style="color:green">Level 10 Frost Nova</span> on an enemy when the user receives Physical Damage.   
Add a 3% chance of auto casting <span style="color:green">Level 10 Frost Nova</span> on an enemy when the user receives Physical Damage.   
| style="text-align:left;" | Increases damage against <span style="color:red">Fire</span> Property monsters by 50%.
| style="text-align:left;" |
Increases damage of <span style="color:green">Storm Gust</span> skill by 100%.
Increases damage against <span style="color:red">Fire</span> Property monsters by 50%.<br>
 
Increases damage of <span style="color:green">Storm Gust</span> skill by 100%.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Lady Tanee
!colspan="2" style="text-align:left; height: 1px;" | Lady Tanee
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Maximum HP - 80%
| style="text-align:left;" |
Maximum SP + 50%
Maximum HP - 80%
Add a 2% chance of gaining 'Banana' each time a monster is killed.
 
Double Banana's healing rate.
Maximum SP + 50%
| style="text-align:left;" | Maximum HP - 40%
 
Maximum SP + 50%
Add a 2% chance of gaining 'Banana' each time a monster is killed.
Add a 2% chance of gaining 'Yggdrasil Seed' each time a monster is killed.
Double Banana's healing rate.
Double Yggdrasil Seeds's healing rate.
| style="text-align:left;" |
Maximum HP - 40%
 
Maximum SP + 50%
 
Add a 2% chance of gaining 'Yggdrasil Seed' each time a monster is killed.
Double Yggdrasil Seeds's healing rate.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Lord Knight Seyren
!colspan="2" style="text-align:left; height: 1px;" | Lord Knight Seyren
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" |Maximum HP - 10%.<br>
| style="text-align:left;" |
Maximum HP - 10%.<br>
Enables use of <span style="color:green">Level 1 Berserk</span>.
Enables use of <span style="color:green">Level 1 Berserk</span>.


Receive 50% more damage from all elements.<br>
Receive 50% more damage from all elements.<br>
| style="text-align:left;" | Maximum HP - 50%<br>
| style="text-align:left;" |
Maximum HP - 50%<br>
Enables use of <span style="color:green">Level 1 Berserk</span>.
Enables use of <span style="color:green">Level 1 Berserk</span>.


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!colspan="2" style="text-align:left; height: 1px;" | Lord of the Dead / Lord of Death
!colspan="2" style="text-align:left; height: 1px;" | Lord of the Dead / Lord of Death
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage.  
| style="text-align:left;" |
| style="text-align:left;" | Add a 0.01% chance of auto casting 'Coma' on enemy when attacking.
Add a 1% chance of auto casting <span style="color:maroon">Stun, Curse, Silence, Poison, Bleeding</span> on enemy when dealing melee physical damage.  
Add a 5% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when attacking.
| style="text-align:left;" |
Add a 0.01% chance of auto casting 'Coma' on enemy when attacking.<br>
 
Add a 5% chance of auto casting <span style="color:maroon">Stun, Curse, Silence, Poison, Bleeding</span> on enemy when attacking.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
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!colspan="2" style="text-align:left; height: 1px;" | Maya
!colspan="2" style="text-align:left; height: 1px;" | Maya
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 10%)  
| style="text-align:left;" |
| style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 50%).
Reflect single target attack Magic back at the caster<br>
 
(Success Chance 10%)  
| style="text-align:left;" |
Reflect single target attack Magic back at the caster<br>
 
(Success Chance 50%).


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 289: Line 371:
!colspan="2" style="text-align:left; height: 1px;" | Mistress
!colspan="2" style="text-align:left; height: 1px;" | Mistress
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills.  
| style="text-align:left;" |
| style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills.
Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills.  
| style="text-align:left;" |
Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 296: Line 380:
!colspan="2" style="text-align:left; height: 1px;" | Moonlight Flower
!colspan="2" style="text-align:left; height: 1px;" | Moonlight Flower
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped.
| style="text-align:left;" |
Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped.


| style="text-align:left;" | Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped.
| style="text-align:left;" |
Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped.




Line 305: Line 391:
!colspan="2" style="text-align:left; height: 1px;" | Orc Hero
!colspan="2" style="text-align:left; height: 1px;" | Orc Hero
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30%  
| style="text-align:left;" |
| style="text-align:left;" | Gain immunity to the Stun status. VIT + 3
Gain immunity to the Stun status.<br>
 
VIT + 3<br>
Maximum HP - 30%  
| style="text-align:left;" |
Gain immunity to the Stun status.<br>
 
VIT + 3


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 312: Line 405:
!colspan="2" style="text-align:left; height: 1px;" | Orc Lord
!colspan="2" style="text-align:left; height: 1px;" | Orc Lord
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it.  
| style="text-align:left;" |
| style="text-align:left;" | Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.
Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it.  
| style="text-align:left;" |
Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 319: Line 414:
!colspan="2" style="text-align:left; height: 1px;" | Osiris
!colspan="2" style="text-align:left; height: 1px;" | Osiris
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Enable full HP and SP restoration when resurrected.
| style="text-align:left;" |
| style="text-align:left;" | Enable full HP and SP restoration when resurrected.
Enable full HP and SP restoration when resurrected.
Enable the use of Level 4 Resurrection skill.
| style="text-align:left;" |
Enable full HP and SP restoration when resurrected.
Enable the use of <span style="color:green">Level 4 Resurrection</span> skill.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 327: Line 424:
!colspan="2" style="text-align:left; height: 1px;" | Pharaoh
!colspan="2" style="text-align:left; height: 1px;" | Pharaoh
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Reduce SP Consumption of skills by 30%.
| style="text-align:left;" |
| style="text-align:left;" | Reduce SP Consumption of skills by 100%.
Reduce SP Consumption of skills by 30%.
| style="text-align:left;" |
Reduce SP Consumption of skills by 100%.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 334: Line 433:
!colspan="2" style="text-align:left; height: 1px;" | Phreeoni
!colspan="2" style="text-align:left; height: 1px;" | Phreeoni
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | HIT + 100
| style="text-align:left;" |
| style="text-align:left;" | HIT + 500
HIT + 100
| style="text-align:left;" |
HIT + 500


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 341: Line 442:
!colspan="2" style="text-align:left; height: 1px;" | RSX-0806
!colspan="2" style="text-align:left; height: 1px;" | RSX-0806
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Can not be knocked back.
| style="text-align:left;" |
Can not be knocked back.
VIT + 3
VIT + 3
Make an armor indestructible (except in upgrade attempts).
Make an armor indestructible (except in upgrade attempts).
| style="text-align:left;" | Can not be knocked back.
| style="text-align:left;" |
Can not be knocked back.
VIT + 3
VIT + 3
Make an armor indestructible (except in upgrade attempts). Reduces physical damage received from small, medium and large size monsters by 15%.
Make an armor indestructible (except in upgrade attempts). Reduces physical damage received from small, medium and large size monsters by 15%.
Line 352: Line 455:
!colspan="2" style="text-align:left; height: 1px;" | Sniper Shecil / Sniper Cecil
!colspan="2" style="text-align:left; height: 1px;" | Sniper Shecil / Sniper Cecil
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Reduces HP recovery by 100%.
| style="text-align:left;" |
Reduces HP recovery by 100%.<br>
 
Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
| style="text-align:left;" | Reduces HP recovery by 100%.
| style="text-align:left;" |
Add a 100% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
Reduces HP recovery by 100%.<br>
 
Add a 100% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 361: Line 468:
!colspan="2" style="text-align:left; height: 1px;" | Tao Gunka
!colspan="2" style="text-align:left; height: 1px;" | Tao Gunka
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Maximum HP + 50%
| style="text-align:left;" |
DEF - 50, MDEF - 50  
Maximum HP + 50%<br>
| style="text-align:left;" | Maximum HP + 100%
Reduce physical and magical defense by -50
DEF - 50, MDEF - 50
| style="text-align:left;" |
Maximum HP + 100%<br>
Reduce physical and magical defense by -50


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 370: Line 479:
!colspan="2" style="text-align:left; height: 1px;" | Thanatos / Memory of Thanatos
!colspan="2" style="text-align:left; height: 1px;" | Thanatos / Memory of Thanatos
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Deals more damage depending on the Boss Class target's defense.
| style="text-align:left;" |
Deals more damage depending on the Boss Class target's defense.
Drain 1 SP from its owner on each attack.  
Drain 1 SP from its owner on each attack.  


| style="text-align:left;" | Deals more damage depending on the All Class target's defense.
| style="text-align:left;" |
Deals more damage depending on the All Class target's defense.
Drain 1 SP from its owner on each attack.<br>
Drain 1 SP from its owner on each attack.<br>


Line 382: Line 493:
!colspan="2" style="text-align:left; height: 1px;" | Turtle General
!colspan="2" style="text-align:left; height: 1px;" | Turtle General
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Atk +20% add the chance of auto casting Level 10 Magnum Break on enemy when doing Physical Attack. Increases damage inflicted on all enemies by 15%.  
| style="text-align:left;" |
| style="text-align:left;" | Atk +20% add the chance of auto casting Level 10 Magnum Break on enemy when doing Physical Attack. Increases damage inflicted on all enemies by 30%.
Atk +20%<br>
add the chance of auto casting <span style="color:green">Level 10 Magnum Break</span> on enemy when doing<br>
Physical Attack. Increases damage inflicted on all enemies by 15%.  
| style="text-align:left;" |
Atk +20%<br>
add the chance of auto casting<span style="color:green"> Level 10 Magnum Break</span> on enemy when doing<br>
Physical Attack. Increases damage inflicted on all enemies by 30%.


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 389: Line 506:
!colspan="2" style="text-align:left; height: 1px;" | Valkyrie Randgris
!colspan="2" style="text-align:left; height: 1px;" | Valkyrie Randgris
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Make compounded weapon indestructible (except in upgrade attempts).
| style="text-align:left;" |
Increases Physical Attack Strength by 10%.
Make compounded weapon indestructible (except in upgrade attempts).<br>
Increases Physical Attack Strength by 10%.
   
   
| style="text-align:left;" | Add a 1% chance of auto casting <span style="color:green">Level 1 Dispell</span> when attacking.
| style="text-align:left;" |
Make compounded weapon indestructible (except in upgrade attempts).
Add a 1% chance of auto casting <span style="color:green">Level 1 Dispell</span> when attacking.<br>
Make compounded weapon indestructible (except in upgrade attempts).<br>
Increases Physical Attack Strength by 10%.
Increases Physical Attack Strength by 10%.


Line 400: Line 519:
!colspan="2" style="text-align:left; height: 1px;" | Vesper
!colspan="2" style="text-align:left; height: 1px;" | Vesper
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly.
| style="text-align:left;" |
Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly.<br>
DEX + 2
DEX + 2
| style="text-align:left;" | Every time you do a Magical attack, it ignores 100% of Boss-type monster's MDEF, and does damage accordingly.
| style="text-align:left;" |
DEX + 5
Every time you do a Magical attack, it ignores 100% of Boss-type monster's MDEF, and does damage accordingly.
<br>
DEX + 5


|- style="vertical-align:top;"
|- style="vertical-align:top;"
Line 409: Line 531:
!colspan="2" style="text-align:left; height: 1px;" | Whitesmith Harword / Whitesmith Howard
!colspan="2" style="text-align:left; height: 1px;" | Whitesmith Harword / Whitesmith Howard
|- style="vertical-align:top;"  
|- style="vertical-align:top;"  
| style="text-align:left;" | dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking.
| style="text-align:left;" |
add a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking.
   
   
| style="text-align:left;" | Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.
| style="text-align:left;" |
Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.


|}
|}

Revision as of 10:05, 17 July 2024

The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.


MVP Monster

Card Sealed Effect Unsealed Effect
Amon Ra

Add a 1% chance of auto casting Level 5 Kyrie Eleison
on the user when the user receives Physical Damage.
[Base Intelligence >= 255]
Add a chance of auto casting Level 5 Kyrie Eleison is increased to 8%.

Add a 3% chance of auto casting Level 10 Kyrie Eleison
on the user when the user receives Physical Damage.
[Base Intelligence >= 255]
Add a chance of auto casting Level 10 Kyrie Eleison is increased to 10%.

Assassin Cross Eremes

Enables use of Level 3 Cloaking. Received 100% more damage from Water, Earth, Fire and Wind property attacks.

Enables use of Level 3 Cloaking. Increase damage of Meteor Assault and Soul Destroyer

Atroce

ATK + 25

When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%.

ATK + 100

Increase damage against Demi-Human monster by 10%. When dealing melee and range physical attacks, has a chance to transform into Atroce.
When in transform state, user gains the Power of Atroce.

Bacsojin

Increases effectiveness of Healing skills by 30% when they are cast by the wearer. Increases SP consumption by 15%.

Increases effectiveness of Healing skills by 500% when they are cast by the wearer. Increases SP consumption by 30%

Baphomet

Endow a weapon with damage that will splash 9 cells around the character with each attack.
HIT - 10

Endow a weapon with damage that will splash 9 cells around the character with each attack.
HIT - 10

When dealing melee and range physical attacks, has a chance to transform into Baphomet.
When in transform state user gains the Power of Baphomet.

Beelzebub

Reduce Casting Time by 30%.

Reduce Casting Time by 50%.

Dark Lord

Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage.

Add a 10% chance of auto casting Comet Skill on an enemy when the user receives Melee Physical Damage.

Detale

MDEF +5
Has a 5% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack.

MDEF -20
Gains immunity against Frozen status. Has a 10% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack.

Doppelganger

Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped.

Enable fastest Attack Speed so long as the weapon to which this card is compounded is equipped.


Dracula

Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.

Drains 1% of target's SP by a low chance.
When dealing or receiving physical attacks, has a chance to transform into Dracula.
When the user transforms into Dracula, it siphons enormous amount of SP from enemy.

Drake

Nullify reduction in damage inflicted on enemies resulting from enemy's size.

Increase damage inflicted on Medium size monster by 20%.

Dark Snake Lord

Never be affected by Blind and Curse effects. INT + 3

Adds chance to inflict blind and curse when attacking
Never be affected by Blind and Curse effects.
INT + 3

Eddga

Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.

Maximum HP - 25%

Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.

Maximum HP + 5%.
All Stats + 1.

Falling Bichop

MATK + 10%, Maximum SP - 50%

Increases damage inflicted on Demihuman and Angel monster by 15%.

MATK + 10%, Maximum SP - 50%

Increases magical damage inflicted on Demi-human and Angel monster by 50%.

Garm / Hatii

Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage.

Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical and Magical Damage.

Ygnizen Seniar / General Egnigem

Every 10 seconds, you recover 50 HP and 10 SP.

Increases Maximum HP and Maximum SP by 10%.

Every 10 seconds, you recover 20,000 HP and 1,000 SP.

Increases Maximum HP and Maximum SP by 20%.

Gloomunder Night

Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%.

Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster.

Golden Thief Bug

Grants 50% defense against all magic attacks.

Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.

High Priest Margaretha

Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself.

Enables use of Level 3 Assumptio.

High Wizard Kathryne

Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped.

Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of Amplify Magic Power by 100% But the wearer's attacks will ignore the MDEF of Normal monster.

Drain 2,000 SP when the compounded header is unequipped.

Ifrit

+1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels.

Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack.

+2 ATK, +2 Critical Rate and +2 HITfor every 5 Job Levels.

Adds a 1% chance of auto casting Level 5 Earthquake when receiving melee physical attack.

Samurai Specter / Incantation Samurai

Ignore normal monster's defense when attacking.

Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.

Drain 999 HP as the weapon is unequipped.

Inflict 50% more damage with Critical attacks.

Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.

Drain 999 HP as the weapon is unequipped.

Kiel D-01

Reduces all skill's after-cast delay by 10%.

Reduces all skill's after-cast delay by 30%.

Stormy Knight

Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking.

Has 10% chance of Freezing an enemy when attacking.

Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking.

Has 20% chance of Freezing an enemy when attacking.

Ktullanux

Increases damage against Fire Property monsters by 50%.

Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.

Increases damage against Fire Property monsters by 50%.

Increases damage of Storm Gust skill by 100%.

Lady Tanee

Maximum HP - 80%

Maximum SP + 50%

Add a 2% chance of gaining 'Banana' each time a monster is killed. Double Banana's healing rate.

Maximum HP - 40%

Maximum SP + 50%

Add a 2% chance of gaining 'Yggdrasil Seed' each time a monster is killed. Double Yggdrasil Seeds's healing rate.

Lord Knight Seyren

Maximum HP - 10%.
Enables use of Level 1 Berserk.

Receive 50% more damage from all elements.

Maximum HP - 50%
Enables use of Level 1 Berserk.


Lord of the Dead / Lord of Death

Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage.

Add a 0.01% chance of auto casting 'Coma' on enemy when attacking.

Add a 5% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when attacking.

Maya

Reflect single target attack Magic back at the caster

(Success Chance 10%)

Reflect single target attack Magic back at the caster

(Success Chance 50%).

Mistress

Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills.

Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills.

Moonlight Flower

Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped.

Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped.


Orc Hero

Gain immunity to the Stun status.

VIT + 3
Maximum HP - 30%

Gain immunity to the Stun status.

VIT + 3

Orc Lord

Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it.

Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.

Osiris

Enable full HP and SP restoration when resurrected.

Enable full HP and SP restoration when resurrected. Enable the use of Level 4 Resurrection skill.

Pharaoh

Reduce SP Consumption of skills by 30%.

Reduce SP Consumption of skills by 100%.

Phreeoni

HIT + 100

HIT + 500

RSX-0806

Can not be knocked back. VIT + 3 Make an armor indestructible (except in upgrade attempts).

Can not be knocked back. VIT + 3 Make an armor indestructible (except in upgrade attempts). Reduces physical damage received from small, medium and large size monsters by 15%.

Sniper Shecil / Sniper Cecil

Reduces HP recovery by 100%.

Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.

Reduces HP recovery by 100%.

Add a 100% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.

Tao Gunka

Maximum HP + 50%
Reduce physical and magical defense by -50

Maximum HP + 100%
Reduce physical and magical defense by -50

Thanatos / Memory of Thanatos

Deals more damage depending on the Boss Class target's defense. Drain 1 SP from its owner on each attack.

Deals more damage depending on the All Class target's defense. Drain 1 SP from its owner on each attack.

DEF - 30, Flee Rate - 30

Turtle General

Atk +20%
add the chance of auto casting Level 10 Magnum Break on enemy when doing
Physical Attack. Increases damage inflicted on all enemies by 15%.

Atk +20%
add the chance of auto casting Level 10 Magnum Break on enemy when doing
Physical Attack. Increases damage inflicted on all enemies by 30%.

Valkyrie Randgris

Make compounded weapon indestructible (except in upgrade attempts).
Increases Physical Attack Strength by 10%.

Add a 1% chance of auto casting Level 1 Dispell when attacking.
Make compounded weapon indestructible (except in upgrade attempts).
Increases Physical Attack Strength by 10%.

Vesper

Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly.
DEX + 2

Every time you do a Magical attack, it ignores 100% of Boss-type monster's MDEF, and does damage accordingly.
DEX + 5

Whitesmith Harword / Whitesmith Howard

add a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking.

Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.