Sealed Card System

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The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.


MVP Monster

Card Sealed Effect Unsealed Effect
Amon Ra

Add a 1% chance of auto casting Level 5 Kyrie Eleison
on the user when the user receives Physical Damage.
[Base Intelligence >= 255]
Add a chance of auto casting Level 5 Kyrie Eleison is increased to 8%.

Add a 3% chance of auto casting Level 10 Kyrie Eleison
on the user when the user receives Physical Damage.
[Base Intelligence >= 255]
Add a chance of auto casting Level 10 Kyrie Eleison is increased to 10%.

Assassin Cross Eremes

Enables use of Level 3 Cloaking. Received 100% more damage from Water, Earth, Fire and Wind property attacks.

Enables use of Level 3 Cloaking. Increase damage of Meteor Assault and Soul Destroyer

Atroce
ATK + 25

When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%.

ATK + 100

Increase damage against Demi-Human monster by 10%. When dealing melee and range physical attacks, has a chance to transform into Atroce.
When in transform state, user gains the Power of Atroce.

Bacsojin
Increases effectiveness of Healing skills by 30% when they are cast by the wearer.

Increases SP consumption by 15%.

Increases effectiveness of Healing skills by 500% when they are cast by the wearer.

Increases SP consumption by 30%

Baphomet
Endow a weapon with damage that will splash 9 cells around the character with each attack.

HIT - 10

Endow a weapon with damage that will splash 9 cells around the character with each attack.

HIT - 10 When dealing melee and range physical attacks, has a chance to transform into Baphomet. When in transform state user gains the Power of Baphomet.

Beelzebub
Reduce Casting Time by 30%. Reduce Casting Time by 50%.
Dark Lord
Add a 10% chance of auto casting Level 5 Meteor Storm on an enemy when the user receives Physical Damage. Add a 10% chance of auto casting Comet Skill on an enemy when the user receives Melee Physical Damage.
Detale
MDEF +5

Has a 5% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack.

MDEF -20

Gains immunity against Frozen status. Has a 10% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack.

Doppelganger
Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. Enable fastest Attack Speed so long as the weapon to which this card is compounded is equipped.


Dracula
Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack. Drains 1% of target's SP by a low chance.

When dealing or receiving physical attacks, has a chance to transform into Dracula. When the user transforms into Dracula, it siphons enormous amount of SP from enemy.

Drake
Nullify reduction in damage inflicted on enemies resulting from enemy's size. Increase damage inflicted on Medium size monster by 20%.
Dark Snake Lord
Never be affected by Blind and Curse effects.

INT + 3

Adds chance to inflict blind and curse when attacking

Never be affected by Blind and Curse effects. INT + 3

Eddga
Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.

Maximum HP - 25%

Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.

Maximum HP + 5%. All Stats + 1.

Falling Bichop
MATK + 10%, Maximum SP - 50%

Increases damage inflicted on Demihuman and Angel monster by 15%.

MATK + 10%, Maximum SP - 50%

Increases magical damage inflicted on Demi-human and Angel monster by 50%.

Garm / Hatii
Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage. Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical and Magical Damage.
Ygnizen Seniar / General Egnigem
Every 10 seconds, you recover 50 HP and 10 SP.

Increases Maximum HP and Maximum SP by 10%.

Every 10 seconds, you recover 20,000 HP and 1,000 SP.

Increases Maximum HP and Maximum SP by 20%.

Gloomunder Night
Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%. Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster.
Golden Thief Bug
Grants 50% defense against all magic attacks.
Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
High Priest Margaretha
Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself. Enables use of Level 3 Assumptio.
High Wizard Kathryne
Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%.

Drain 2000 SP as the headgear is unequipped.

Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of Amplify Magic Power by 100% But the wearer's attacks will ignore the MDEF of Normal monster. Drain 2,000 SP when the compounded header is unequipped.
Ifrit
+1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels.

Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack.

+2 ATK, +2 Critical Rate and +2 HITfor every 5 Job Levels.

Adds a 1% chance of auto casting Level 5 Earthquake when receiving melee physical attack.

Samurai Specter / Incantation Samurai
Ignore normal monster's defense when attacking.

Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.

Inflict 50% more damage with Critical attacks.

Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped.

Kiel D-01
Reduces all skill's after-cast delay by 10%. Reduces all skill's after-cast delay by 30%.
Stormy Knight
Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking.

Has 10% chance of Freezing an enemy when attacking.

Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking.

Has 20% chance of Freezing an enemy when attacking.

Ktullanux
Increases damage against Fire Property monsters by 50%.

Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage.

Increases damage against Fire Property monsters by 50%.

Increases damage of Storm Gust skill by 100%.

Lady Tanee
Maximum HP - 80%

Maximum SP + 50% Add a 2% chance of gaining 'Banana' each time a monster is killed. Double Banana's healing rate.

Maximum HP - 40%

Maximum SP + 50% Add a 2% chance of gaining 'Yggdrasil Seed' each time a monster is killed. Double Yggdrasil Seeds's healing rate.

Lord Knight Seyren
Maximum HP - 10%.

Enables use of Level 1 Berserk.

Receive 50% more damage from all elements.

Maximum HP - 50%

Enables use of Level 1 Berserk.


Lord of the Dead / Lord of Death
Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage. Add a 0.01% chance of auto casting 'Coma' on enemy when attacking.

Add a 5% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when attacking.

Maya
Reflect single target attack Magic back at the caster (Success Chance 10%) Reflect single target attack Magic back at the caster (Success Chance 50%).
Mistress
Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills. Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills.
Moonlight Flower
Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped. Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped.


nMVP
Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% Gain immunity to the Stun status. VIT + 3
nMVP
Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it. Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.
nMVP
Enable full HP and SP restoration when resurrected. Enable full HP and SP restoration when resurrected.

Enable the use of Level 4 Resurrection skill.

nMVP
Reduce SP Consumption of skills by 30%. Reduce SP Consumption of skills by 100%.
nMVP
HIT + 100 HIT + 500
nMVP
Can not be knocked back.

VIT + 3 Make an armor indestructible (except in upgrade attempts).

Can not be knocked back.

VIT + 3 Make an armor indestructible (except in upgrade attempts). Reduces physical damage received from small, medium and large size monsters by 15%.

nMVP
Reduces HP recovery by 100%.

Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.

Reduces HP recovery by 100%.

Add a 100% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.

nMVP
Maximum HP + 50%

DEF - 50, MDEF - 50

Maximum HP + 100%

DEF - 50, MDEF - 50

nMVP
Deals more damage depending on the Boss Class target's defense.

Drain 1 SP from its owner on each attack.

Deals more damage depending on the All Class target's defense.

Drain 1 SP from its owner on each attack.

DEF - 30, Flee Rate - 30

nMVP
Atk +20% add the chance of auto casting Level 10 Magnum Break on enemy when doing Physical Attack. Increases damage inflicted on all enemies by 15%. Atk +20% add the chance of auto casting Level 10 Magnum Break on enemy when doing Physical Attack. Increases damage inflicted on all enemies by 30%.
nMVP
Make compounded weapon indestructible (except in upgrade attempts).

Increases Physical Attack Strength by 10%.

Add a 1% chance of auto casting Level 1 Dispell when attacking.

Make compounded weapon indestructible (except in upgrade attempts). Increases Physical Attack Strength by 10%.

nMVP
Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly.

DEX + 2

Every time you do a Magical attack, it ignores 100% of Boss-type monster's MDEF, and does damage accordingly.

DEX + 5

nMVP
dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking. Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.